托福寫作應(yīng)該怎樣巧妙運(yùn)用習(xí)語(yǔ)
托福寫作應(yīng)該怎樣巧妙運(yùn)用習(xí)語(yǔ)?這個(gè)必須得提前了解,下面小編就和大家分享托福寫作模板實(shí)用方法。希望能夠幫助到大家,來欣賞一下吧。
托福寫作應(yīng)該怎樣巧妙運(yùn)用習(xí)語(yǔ)
在托??荚囍?,托福寫作部分一直占據(jù)著很重的分值,出色的英語(yǔ)作文是考生們?cè)诩ち业母?jìng)爭(zhēng)中脫穎而出、終制勝的法寶。因此,我們不能再局限于擴(kuò)大詞匯量,死記硬背寫作套句和范文,而要掌握一些淺顯易懂的規(guī)律,寫出炫亮的英語(yǔ),讓你的作文大放異彩。
詞匯多樣性:
詞匯貧乏之中國(guó)學(xué)生英語(yǔ)作文的通病。整篇作文一個(gè)詞用到底,從不作任何變化:一遇到“改變/變化”就是change,“影響”就是effect,“流行”就是popular,“認(rèn)為”就是think;每逢“因?yàn)椤本褪莃ecause,“意識(shí)到”就是realize,“想到”就是think of,等等。其實(shí)英語(yǔ)詞匯很豐富的,同一個(gè)意思可以由很多不同的方式表達(dá),如:
改變:change,modify,alter,shift,fashion,transform,convert
變化:change,vary,convert,fluctuate,oscillate
保護(hù):protect,conserve,safeguard
保存:save,preserve,conserve,keep,store
影響:effect,influence,impact,infection
流行:popular,prevalent, prevailing,current,common,universal
認(rèn)為:think,believe,hold,argue,maintain,deem,opine,reckon,figure
意識(shí)到:realize,be aware of/that,be awake to,understand,it/sth. dawns on sb.
想到:think of,come up with,occur to/strike sb.,come to,remind,suggest
看作:regard …as…,look on/consider/view/see/take…as…
應(yīng)該:should,ought to,it is/would be better,it is advisable to
因?yàn)椋篵ecause,since,as,for,because of,owing to,thanks to,due to,as a result of,in virtue of,on account of,with,from,at,of
關(guān)于:about,on,with regard to,as regards,concerning,relating to
因此:so,therefore,thus,accordingly,consequently,hence,thereby
然而:however,nevertheless,nonetheless,whereas,though,still,yet
另外:moreover,in addition,besides,furthermore,one more thing
不同:different,difference,differ,vary from…to…,conflicting,diverse,diversified,various,a variety of
吸引人的:attractive,appealing,taking,inviting,tempting,fascinating,charming,alluring, glamorous, absorbing, enticing
閃光的英語(yǔ)托福作文包含四個(gè)要素:
1 完整性:句子結(jié)構(gòu)完整,意義完整;
2 連貫性:句子各部分之間以及句子之間的關(guān)系緊密、協(xié)調(diào),前后意思連貫,思想表達(dá)清楚有序;
3 簡(jiǎn)潔性:言簡(jiǎn)意賅;
4 多樣性:包括詞匯多樣性和句子多樣性。
以上四要素中,前三個(gè)要素是前提和基礎(chǔ),比較容易做到;多樣性是對(duì)前三個(gè)要素的升華,是作文閃光點(diǎn)的核心和關(guān)鍵所在。
句子多樣性
單調(diào)的句式和結(jié)構(gòu)、長(zhǎng)度相近的句子使作文呆板單調(diào),缺乏生動(dòng)性和說服力;而靈活多變的句子樣式和結(jié)構(gòu)則使作文語(yǔ)言生動(dòng),自然流暢,豐富多彩。具體包括以下幾個(gè)方面:
長(zhǎng)短句變換:簡(jiǎn)單句、并列句和復(fù)合句交替運(yùn)用
長(zhǎng)句準(zhǔn)確生動(dòng),長(zhǎng)于說明推理;短句簡(jiǎn)潔明快,意義明確,印象深刻,描述動(dòng)作,表明主旨,總結(jié)歸納,非短句不可。既然各有所長(zhǎng),在寫作時(shí)應(yīng)根據(jù)實(shí)際需要,交替使用簡(jiǎn)單句、并列句和復(fù)合句,以達(dá)到“段間長(zhǎng)短不一,全篇句式萬(wàn)千”、豐富多樣的效果,給讀者以及閱卷老師以永恒的新鮮感。
結(jié)構(gòu)多樣化:我們學(xué)過非謂語(yǔ)動(dòng)詞結(jié)構(gòu)(包括不定式結(jié)構(gòu)和分詞結(jié)構(gòu)),無(wú)動(dòng)詞結(jié)構(gòu),分隔結(jié)構(gòu),比較結(jié)構(gòu),獨(dú)立結(jié)構(gòu),with復(fù)合結(jié)構(gòu),特殊否定結(jié)構(gòu),it結(jié)構(gòu),平行結(jié)構(gòu),強(qiáng)調(diào)結(jié)構(gòu),倒裝結(jié)構(gòu),等等。其中為神通廣大的是非謂語(yǔ)動(dòng)詞結(jié)構(gòu),在句中或作主語(yǔ)、賓語(yǔ),或作表語(yǔ)、賓語(yǔ)補(bǔ)足語(yǔ),或作定語(yǔ)修飾名詞,或作狀語(yǔ)表示條件、原因、讓步、時(shí)間、方式、目的、結(jié)果、伴隨狀況等,不一而足。
非謂語(yǔ)動(dòng)詞結(jié)構(gòu)可以簡(jiǎn)化大部分英語(yǔ)從句,產(chǎn)生語(yǔ)言簡(jiǎn)練,結(jié)構(gòu)豐富多樣的效果,請(qǐng)看下列轉(zhuǎn)化實(shí)例:
名詞從句可轉(zhuǎn)化為非謂語(yǔ)動(dòng)詞結(jié)構(gòu)
1. That John won the marathon surprised us.
John’s winning the Marathon surprised us.
2. I have not decided whether I should vote for Clint.
I have not decided whether to vote for Clint.
定語(yǔ)從句可轉(zhuǎn)化為非謂語(yǔ)動(dòng)詞結(jié)構(gòu)
1. The man (who is) standing at the gate is my English teacher.
2. The car (that was) repaired yesterday by him is my mother’s.
3. The next train that arrives is from New York.
狀語(yǔ)從句可轉(zhuǎn)化為非謂語(yǔ)動(dòng)詞結(jié)構(gòu)
1. After he had watered the garden, he began to mow the lawn.
Having watered the garden, he began to mow the lawn.
2. When they are heated metals expand.
(When) Heated, metals expand.
3. Because I do not know what to do next, I want to ask for your advice.
Not knowing what to do next, I want to ask for your advice.
4. I spoke slowly and clearly in order that the audience could understand me.
…in order for the audience to understand me.
5. If we are united, we stand; if we are divided, we fail.
United, we stand; divided, we fail.Toefl
6. Though he has lived in Canada for tree years, he still cannot speak English well.
Having lived in Canada for three years, he still cannot speak English well.
托福考試作文獨(dú)立寫作范文:獨(dú)立學(xué)習(xí)還是小組學(xué)習(xí)好
Some people like to study alone while other prefer to study in a group. Which one do you think is more effective?
寫作參考:
Educators and researchers have never stopped the examination of the importance and relevance of collaborative learning that are encouraged by middle schools. When compared with studying alone, I personally believe that it is far more beneficial to students when working in groups for the following reasons.
First off, working in a group finishing group projects can be very conducive for students since they can help students to study more effectively and get exposure in real-world issues. If teachers categorize students and organize them in small study groups, chances are that they would solve complex issues together, like research the history of the city, examine the water quality of the local town, so on and so forth. Students can develop critical thinking skills as well as learn to collect and analyze information from multiple sources. A recent study conducted by the University of Minnesota backed up the claim that study teams, collaborative learning and group projects are far more effective in helping students to develop useful skills than traditional teacher-led teaching approach. In fact, when learning in groups, students have to do some research about the topic they are expected to discuss beforehand, which helps them to clear up some misunderstandings and boast their enthusiasm of academic exploration.
Additionally, as the saying goes: “many hands make light work”, actually it remains as relevant today as it did a century ago. Working in groups has much deeper implications beyond students’ academic experience, to be more specific, it helps to develop skills like cooperation, organization and leadership. When learning in a group, every single student gets a chance to contribute their knowledge to the group, they can learn to appreciate the work of other simultaneously. What’s more, they have to work closely with others for the same goal otherwise they might not be able to compete with other study groups. More importantly, students will get exposure to distinctive perspectives and at the same time learn how to accept different points of view and find common ground in this process. Such an educational experience will not only be helpful for their future study but also beneficial to them when they have to deal with coworkers, clients, and teammates in a professional setting in the future. Numerous studies have shown that students who have prior experience working with others enjoy a better chance to be successful in their future career.
In conclusion, working together in a group has far more meaningful implications than working alone since collaborative learning helps students to learn much more effectively and develop important skills that are vital for their future study and career.
托??荚囎魑莫?dú)立寫作范文:視頻游戲的好壞
Some people believe that video games could inspire young students' interest and make their study more efficient rather than distracting them and a waste of time, so young students should be allowed to play video games.
范文參考:
Many parents with young children fret about the addictiveness of computer games these days. While the negative effects ranging from addiction, increased aggression and various health consequences such as strain injuries get far more media coverage than the positives, there is now a wealth of research which shows that video games can actually be put into educational use and affect the brain's development
Firstly, games that are designed to help teach and "brain training" have long and enormous popular appeal. According to an experiment conducted by the University of California, game players show improved performance in perception, attention and cognition. One of the redeeming qualities of all games, even those with violent content, is enhanced information-processing, logic-thinking and problem-solving abilities in novel contexts. In fact, while playing game, your brain is in the learning mode constantly, to move to the next level, you are vigorously improving your hand-eye coordination, enhancing split-second decision making and boosting auditory perception. Moreover, other carefully-designed studies have shown that video games improve several aspects of brain activity, including multitasking. Considering Pac-Man as an example, in that game, you must navigate your character through a spatial layout while monitoring the separate paths of four additional objects, while keeping the overall goal of clearing the small pellets in memory, as well as keep track of the remaining large pellets.
Secondly, games that convey positive social messages never fail to boost the children's confidence, encourage cooperation and teamwork. Games help children feel a sense of achievement, through those puzzles, exploration and discovery, players learn to succeed in ways that our brains actually prefer. Most games are designed to introduce a new concept and then provide players with an opportunity to master it. Children are then free to explore and utilize and achieve success with this new skill, growing in confidence all the while. Besides, many games today emphasize the cooperative aspects of game play, in which two or more players need to work together to reach a common goal. Taking a game called "World of Warcraft" as an example, children as young as 10 years old are learning to delegate responsibility, promote teamwork and steer groups of people toward a common goal. As video games themselves are not created by just one person, it is essential for the game players to pool everyone's talents together in order to require the desired product.
Admittedly, it is worth to consider the real concerns that today's parents have with video games, but it is also worthwhile to consider the benefits and positive aspects that contemporary interactive entertainment choices provide. Digital media such as computer games could inspire young children's interest, grow their intelligence and offer them a chance to escape from the mounting academic stress, as long as coupled with strong parental and teacher involvement.
From all the discussions mentioned above, we may safely draw the conclusion that today's young students should be allowed to play computer games for the tremendous benefits they bring.